With this gameplay technique, Bloober Team showcases its technical chops by rendering two worlds in real time. But many times, The Medium displays Marianne in both realities at the same time. In others, supernatural forces violently toss her into either reality. In some cases, she uses mirrors to cross between worlds. Marianne interacts with the twin worlds in a many ways. Thankfully, the rest of the adventure fares a bit better. Bloober Team isn’t gratuitous in its handling of this plot point, but I don’t think it came together as well as intended. There's one story tangent that's a bit uneven, involving a mature subject matter that I didn’t anticipate the game touching. Not all questions are answered by the tale's end, but most of the pieces fall into the places you’d expect. The story weaves Marianne’s lost past with the incident that made Hotel Niwa fall. (Opens in a new window) Read Our Resident Evil 2 (for PC) Review The Medium sees Bloober Team drawing upon Polish culture and history in the same way CD Projekt Red did with The Witcher series. The environments are inspired by the art of Polish painter Zdzisław Beksiński, whose work in “fantastic realism” includes vast, desert landscapes and misshapen flesh that's dotted with the bones and pulsing fungi. This dead, alien environment is where lost souls wander, a decaying monument to past trauma and lingering despair. This graphical might also applies to Hotel Niwa, a place where you learn about another facet of Marianne’s power: the ability to exist within the world of the dead. This not only properly places Marianne within the scene-pulling back to show her loneliness or zooming in to capture her more emotional moments-but it also lets the developer focus your viewpoint on the amazing scenery its created. Even better, the camera uses fixed viewpoints that harken back to the horror classics like Alone in the Dark, Resident Evil (1996), or Silent Hill. In short, the Medium runs through the horror-adventure checklist: mysterious past, cryptic dreams, and something drawing our protagonist to a long-dead location.īloober Team’s previous games were presented in first-person fashion, but The Medium pulls the camera back into a third-person view. Marianne uses her ability to lay the restless dead to rest, but a mysterious message promising details about her past draws her to an abandoned resort hotel. In The Medium, you play as Marianne, a young woman who has the ability to see spirits and travel to the spirit world.
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Although it doesn’t quite hit that level, the $49.99 PC game provides a distinctly Polish spin on similar concepts. It just needs bigger frights and better PC performance. The next year, it followed with the sci-fi, psychological horror title, The Observer, then the one-two punch of Layers of Fear 2 and a game based on the Blair Witch films. The Medium is the culmination of that effort and expertise, a horror adventure that aims to sit alongside Silent Hill and other genre classics.
The studio launched the fairly pedestrian haunted house adventure, Layers of Fear, in 2017. In a short time span, Polish developer Bloober Team has vastly improved its horror chops.
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